Crowdsourcing virtual reality experiments using VRChat

Illustration of a VRChat user's avatar participating in an experiment run by a present experimenter, and of two user's avatars accepting a consent form for a collaborative study.
Abstract
Research involving Virtual Reality (VR) headsets is becoming more and more popular. However, scaling VR experiments is challenging as researchers are often limited to using one or a small number of headsets for in-lab studies. One general way to scale experiments is through crowdsourcing so as to have access to a large pool of diverse participants with relatively little expense of time and money. Unfortunately, there is no easy way to crowdsource VR experiments. We demonstrate that it is possible to implement and run crowdsourced VR experiments using a pre-existing massively multiplayer online VR social platform—VRChat. Our small (n=10) demonstration experiment required participants to navigate a maze in VR. Participants searched for two targets then returned to the exit while we captured completion time and position over time. While there are some limitations with using VRChat, overall we have demonstrated a promising approach for running crowdsourced VR experiments.
Materials
PDF | Preprint | DOI | Supplement | Code | Study Demo Video | BibTeX
Authors
Citation
Thumbnail image for publication titled: Crowdsourcing virtual reality experiments using VRChat
Crowdsourcing virtual reality experiments using VRChat

David Saffo, Sara Di Bartolomeo, Caglar Yildirim, and Cody Dunne. Proc. CHI Conference on Human Factors in Computing Systems Late-Breaking Work—CHI LBW. 2020. DOI: 10.1145/3334480.3382829

PDF | Preprint | DOI | Supplement | Code | Study Demo Video | BibTeX


Khoury Vis Lab — Northeastern University
* West Village H, Room 302, 440 Huntington Ave, Boston, MA 02115, USA
* 100 Fore Street, Portland, ME 04101, USA
* Carnegie Hall, 201, 5000 MacArthur Blvd, Oakland, CA 94613, USA