Crowdsourcing virtual reality experiments using VRChat

@InProceedings{Saffo2020CrowdsourcingVirtualReality,
  author    = {Saffo, David and Di~Bartolomeo, Sara and Yildirim, Caglar and Dunne, Cody},
  booktitle = {Proc.\ {CHI} Conference on Human Factors in Computing Systems Late-Breaking Work},
  title     = {Crowdsourcing virtual reality experiments using {VRChat}},
  year      = {2020},
  note      = {Preprint \& supplemental material: \url{https://osf.io/w569f}},
  pages     = {1--8},
  series    = {CHI LBW},
  abstract  = {Research involving Virtual Reality (VR) headsets is becoming more and more popular. However, scaling VR experiments is challenging as researchers are often limited to using one or a small number of headsets for in-lab studies. One general way to scale experiments is through crowdsourcing so as to have access to a large pool of diverse participants with relatively little expense of time and money. Unfortunately, there is no easy way to crowdsource VR experiments. We demonstrate that it is possible to implement and run crowdsourced VR experiments using a pre-existing massively multiplayer online VR social platform—VRChat. Our small (n=10) demonstration experiment required participants to navigate a maze in VR. Participants searched for two targets then returned to the exit while we captured completion time and position over time. While there are some limitations with using VRChat, overall we have demonstrated a promising approach for running crowdsourced VR experiments.},
  doi       = {10.1145/3334480.3382829},
  isbn      = {9781450368193},
  keywords  = {crowdsourcing, virtual reality, user experiments},
  numpages  = {8},
}

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