Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments

A three-dimensional virtual reality outdoor scene rendered in a game engine. Gray hexagonal floor tiles and small black posts occupy the foreground. A translucent blue display panel stands on the left and a blue geodesic dome structure is on the right, set against a mountain landscape.
Figure 2: All experimental sessions were held in the Mozilla Hubs 'Outdoor Meetup' virtual environment, used to study social and collaborative interaction patterns across different proxemic zones.
Abstract
This paper presents Digital Proxemics, a framework for designing social and collaborative interactions in virtual environments. Drawing on Hall's proxemics theory, we explore how spatial relationships in virtual spaces affect social dynamics and propose design guidelines for collaborative virtual environments.
Materials
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Authors
Julie R. Williamson
Joseph O’Hagan
John H Williamson
Pablo Cesar
David A. Shamma
Citation
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Digital Proxemics: Designing Social and Collaborative Interaction in Virtual Environments

Julie R. Williamson, Joseph O’Hagan, John Alexis Guerra-Gomez, John H Williamson, Pablo Cesar, and David A. Shamma. Proc. CHI Conference on Human Factors in Computing Systems—CHI. 2022. DOI: 10.1145/3491102.3517594

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